
                   HEROES IV SCENARIO

Map Name:	Bankruptcy (Bankruptcy v1.2.h4c)
Version:	1.2	
Map Maker:	Laelth (Alan Taylor)
E-mail Address:	laelth@vandea.com
Domain:     	vandea.com

Map Type:	Single or Multi (2 human)
Map Size:	M (with underground)
Game Version:	HOMM IV Standard
Language:	English

Description:	You borrowed a million gold from the Bank of Aziril.  Now that you've blown most 
		of the money on bad investments, the bank is demanding immediate repayment ... 
		or else.

Special Win:	None.
Special Loss:	None.

Difficulty:	Intermediate.

Notes:		"Bankruptcy" is a fast-paced, randomized-layout Heroes IV map.  In version 1.2, 
		24 possible layouts (called "variants") are included, and more may be added 
		later.  You have only 30 days to build your army.  Gates into enemy territory 
		open on day 31 (day 3, month 2).  

Testers:	Sha' Plet (dad@samanthafisher.net)		

Spoilers:		Heroes: You begin with one hero.  There are also 3 imprisoned heroes 
		on each side of the map.  One is a lord.  One is a random lvl. 1 hero who 
		carries some useful artifacts.  The third, located near your starting town, 
		is a hero of your alignment.   
			Towns:  There are six towns on each side of the map.  You will be able 
		to access a random number of them, from 2 to 6.  You are guaranteed to get at 
		least one linked town.
			Skills Disabled:  Charm, Sorcery, Summoning, Necromancy, Resurrection, 
		Diplomacy, Seamanship, and Stealth.
			Spells Disabled:  Armageddon, Mass Cancellation, Mass Dispel, 
		Pathfinding, Sanctuary, Steal All Enchantments, Summon Ship, Town Gate, and 
		Visions.  
			Artifacts:  too many disabled to list.  
			Logic of Map (How It Works):  Each side of the map contains 18 
		"squares," arranged in a 6 square wide by 3 square high formation.  In 
		total, the map is 6 squares wide and 6 squares high.  The "sides" of the 
		squares are closed off by blocking terrain features.  As the map is being 
		loaded, only the two squares around the player's home town are 
		accessible.  On day 1, though, before either player acts, the computer 
		randomly chooses one of 24 layouts for the "paths" that will be formed through 
		the map.  The blue-side layout and the green-side layout are effectively 
		the same, allowing for maximum balance.  Bombs then explode, creating holes in 
		the "sides" of the squares that allow access from one square to another as 
		determined by the variant that was randomly selected. All areas of the map 
		should be accessible every game, except for an underground area that has a 50% 
		chance of being available, per game.  The variant merely determines how easy 
		(or how difficult) it will prove to get to each area.  It's virtually impossible 
		to play the same game twice on Bankruptcy.    
			The Variants:  There are 24 programmed paths through the map.  They vary 
		in both complexity and difficulty.  In each of them the game will delete from 16 
		to 17 of the 26 possible blocking objects, randomizing the layout of the map.
			Oracles:  The orange and red oracles give "boots of travel" and 5,000 as 
		a reward.
			Hints:  Day 1, kill the phoenix.  Day 2, kill the angel and claim the 
		gold mine.  Your heroes will be exceptionally strong against the angel.  Watch 
		your resources carefully.  On day 31, the Bank of Aziril seizes your assets, and 
		you can't buy any more creatures (unless you pick up new cash during your turn).  
		Be sure to hit the trees of knowledge before day 31. Relics disappear from the 
		map on day 32.  Be sure to pick them up beforehand.

		Enjoy!

Version 1.1 Notes:

		Made a number of refinements and corrected some passability problems.

Version 1.2 Notes:

		Added artifact merchants and 4 new variants.